Sailor moon dating simulation games
Answers selected during dialogues on dates will eventually affect Minako's feelings (i.e., "correct" answers will raise "intimacy level" and "wrong" answers will reduce it).
You can go shopping for gifts any time during the game. If you get the best ending you'll receive a love letter from Minako (instead of a regular letter which means you failed to win her love) asking you for a date.
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not technically included in the dating sim genre.
Some original-English dating sims include Sim Girls, In a typical dating sim, the player controls a male avatar surrounded by female characters.
The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.
While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the "choose your own adventure" style of visual novels.
The technical definition of a dating simulation game, known as a romantic simulation game in Japan, can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions.
Once you have a gift, you can give it to Minako during any date.