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Cybersex provides various advantages: For many the primary point of cybersex is the plausible simulation of sexual activity, and this knowledge of the other is not always desired, but this is also criticized as the emptying out of embodied relations.Without continuing to draw off our historically ambivalent faith in embodied relations, techno-sex quickly becomes hollow, unsatisfying, no more erotic than collecting answers to what-are-your-measurements questions. By continuing to draw off that ambivalent faith, techno-sex and the many other practices of disembodying interaction contribute to a changing and increasingly abstracted dominant ontology of embodiment.It can also be used to gain experience for solo writers who want to write more realistic sex scenes, by exchanging ideas like sex position.One approach to cybering is a simulation of "real" sex, when participants try to make the experience as close to real life as possible, with participants taking turns writing descriptive, sexually explicit passages.Cybersex, also called computer sex, Internet sex, netsex and, colloquially, cyber or cybering, is a virtual sex encounter in which two or more people connected remotely via computer network send each other sexually explicit messages describing a sexual experience.In one form, this fantasy sex is accomplished by the participants describing their actions and responding to their chat partners in a mostly written form designed to stimulate their own sexual feelings and fantasies.In "real cybering" personas often remain in character throughout the entire life of the contact, to include evolving into phone sex, and meatspace encounters while in character, as a form of improvisation, or, nearly, a performance art.Often these personas develop complex past histories for their characters to make the fantasy/roleplay even more life like, thus the evolution of the term "real cybering".
Amongst "serious" roleplayers, cybering may occur as part of a larger plot–the characters involved may be lovers or spouses.
Some online social games like Red Light Center are dedicated to cybersex and other adult behaviors. Cybersex may also be accomplished through the use of avatars in a multiuser software environment. In Tiny MUD variants, particularly MUCKs, the term Tiny Sex (TS) is very common.
the increased popularity of webcams has raised the number of online partners using two-way video connections to "expose" themselves to each other online—giving the act of cybersex a more visual aspect.
The exact definition of cybersex—specifically, whether real-life masturbation must be taking place for the online sex act to count as cybersex—is up for debate.
It is also fairly frequent in online role-playing games, such as MUDs and MMORPGs, though approval of this activity varies greatly from game to game.
There are a number of popular, commercial webcam websites that allow people to openly masturbate on camera while others watch them.